1% Copyright 2009 FSCONS, Superflex and the individual authors.
2% This entire book and all its source files is licenced under Creative Commons Attribution-ShareAlike 2.5
4 \qauthor{\LARGE{Nikolaj Hald Nielsen}}
6\chapter[From Consumer to Creator]{From Consumer to Creator\\ \Large{The Lego Generation in the Digital Age}}
7\label{c:consumer_to_creator}
10\label{s:consumer_to_creator:intro}
12I spent much of my childhood playing with Lego. My parents were never at a loss
13for what to get me for my birthday. While soft packages were scorned, the hard,
14box-shaped packages with that very special sound when you shake them were always
15a hit. I quickly outgrew building f\hbox{}ixed models based on other people's
16ideas and started exploring the boundaries of what could be achieved with my
17imagination and my, unfortunately not as large as I would have wanted,
18collection of bricks. I would spend long afternoons building a spaceship that
19could transform itself into a moon base once it had landed, castles
20f\hbox{}illed with secret rooms and traps, or weird machines that did a whole
21lot of nothing, but looked very cool doing it. Once built, I quickly lost
22interest though. For me, the fun part was not so much in playing with the things
23I built, as the creative process of actually building them. I know I was far
26Today I have replaced the Lego bricks with something else. Instead of small
27pieces of plastic, I am piecing together virtual building blocks of code on a
28computer screen. The basic desire to create, to use my mind and my hands to
29build something that no one else has done before is the same, however, the
30satisfaction when my ideas slowly become real no less exhilarating. There are
31important dif\hbox{}ferences though. Whereas in my childhood, building my Lego
32contraptions was mostly a solitary activity, today I am working with like-minded
33creators, accomplishing together what we could never hope to achieve on our own.
34And we are doing this in a spirit of openness and freedom, sharing the results
35of our labour, our software, freely with each other and the rest of the world.
37Thanks to the ideas that were f\hbox{}irst formalized with Stallman's definition
38of Free Software\footnote{See \url{http://ur1.ca/f6q5}},
39which have long since spread into other areas, such as Free Culture, we now have
40a conceptual and legal framework in place to foster this kind of collaboration
41and creative process, and the results are starting to show in a very big way.
43For people who, like me, have grown up spending a great deal of time dreaming up
44crazy new ideas and trying to make them real with their hands and a
45f\hbox{}inite number of bricks, the role as a consumer is not a natural
46f\hbox{}it. The notion of always receiving the creative works of others, only
47being allowed to play with the toys that others have built, feels strange. Yet
48this is how, for a large part, modern society works. A relatively small number
49of creators of software and culture try to convince us that their latest
50of\hbox{}fering is what will make us happy, at least until the next big thing
51comes along. To make matters worse, the companies whose business is dependent on
52people constantly ``consuming'' their virtual goods have seen it in their best
53interest to start locking down their content by ever more sophisticated
54technical and legal means designed to make tinkering impossible. This is the
55digital equivalent of buying a Lego set that is not only pre-built, but where
56the pieces have been glued together.
58The reasons why companies claim a need to lock down their contents are many,
59piracy being not the least. This discussion, and whether the countermeasures
60actually make economic sense, is a very large discussion all by itself that is
61better left for others with more knowledge of the area. One big issue I do see
62is that the companies value a creative work dif\hbox{}ferently from society as a
63whole. For a record company or book publisher, value is proportionally related
64to the ability to monetize a given work. For society at large, the value of a
65creative work is something else completely, and something that is much harder to
66quantify. How do you determine the cultural value of a creative work? It would
67seem logical that cultural value is related to how many people come into contact
68with the work and how many new ideas it contains. But perhaps more importantly,
69a great indicator of a work's cultural value is how much it is referenced,
70quoted and perhaps even remixed\footnote{See \url{http://ur1.ca/fcu2}} (to
71borrow a term from Lessig) into derivative works, thus becoming a part of
72Culture in general. Based on this, it is my strong belief that the more
73controlled a creative work is, the less its cultural value will be as it becomes
74harder (or the barrier of entry becomes greater) to remix the work and integrate
75it with other works and other ideas in our shared cultural heritage.
78\section{Making the bricks play sound}
79\label{s:consumer_to_creator:play_sound}
81My current involvement in Free Software is centred around the popular *nix (and
82slowly moving on to other platforms as well) audio player and manager, Amarok
832\footnote{See \url{http://ur1.ca/fcu4}}. This is something I am quite passionate
84about as it is not only an outlet for my own creativity and that of the other
85authors and contributors, but it also strives to be a hub that can help bring
86other forms of freely licensed creative content to a greater audience.
88Much of my understanding of, and appreciation for, the areas of Free Software,
89Free Culture and indeed the greater issues of Free Society comes from my work on
90this project, so it is only natural for me to explore these issues through this
93One of the basic premises behind Amarok 2 is that there is really no lack of
94high quality free content out there on the web (or in ``The Cloud'' as the
95fashionable term seems to be these days). The main challenge is making people
96aware of its existence. Whether you are an ``up an coming'' band, radio station,
97record label or indeed producer of nearly any kind of cultural content not
98inside the ``mainstream media'', one of your worst enemies is obscurity. With
99the vastness of the Internet, how do you get people to pay attention to you? You
100have to make yourself discoverable.
102Amarok tries to accomplish this by making it easy to tie content from nearly any
103source into the core desktop application experience. Many of these sources will
104have content licensed under Creative Commons or similar licences, but this is
105not a strict requirement for inclusion of a service into Amarok. By making
106content available in a consistent way, and possibly tying content from multiple
107dif\hbox{}ferent sources together, the entire experience of discovering new
108content is greatly simplif\hbox{}ied. With the enormous potential audience, even
109the more obscure or experimental content, as long as the quality is high, is
110likely to f\hbox{}ind a signif\hbox{}icant audience.
112An example of a source that is now integrated, and the one that actually got
113this idea started, is Magnatune.com\footnote{See \url{http://ur1.ca/fcu5}}.
114Magnatune.com is a record label that tries to do ``fair trade'' music, treating
115both artist and customers with respect. One of the things this means is that
116customers should be able to listen, in full, to any album before deciding
117whether to purchase it or not. Magnatune.com not only provides these preview
118streams for all their content, but also a structured way of getting access to it
119from third-party applications. So within Amarok, it is possible not only to
120browse and listen to each and every album from Magnatune.com freely, as much as
121you like, but also make purchases directly from within the application. Many
122other Free Software applications have now included the Magnatune.com content as
123well, making it a classic case of ``if you free it, they will come''.
125Amarok 2 includes many other sources of content already, such as
126Jamendo.com\footnote{See \url{http://ur1.ca/fcu6}},
127LibriVox.org\footnote{See \url{http://ur1.ca/fcu7}} and others. So as soon as a new
128user launches Amarok, these are immediately available. Perhaps much more
129powerful than this however, Amarok 2 provides the ability for people to add
130their own content in a relatively simple way.
132One of the key issues to adoption of a scheme like the Amarok 2 service
133framework is the barrier to entry. In order to spur adoption, this should
134naturally be as low as possible. In an attempt to overcome this, Amarok 2 makes
135it possible for third parties to add services using simple scripts. This means
136that with very little knowledge of code, it is possible to add content to
137Amarok. Coupled with Amarok's integrated system for downloading new ``service
138scripts'', this is a potentially very powerful feature.
141\section{Celebrating Diversity}
142\label{s:consumer_to_creator:diversity}
144To be completely honest, the possibility of adding services to Amarok using
145scripts did not start out as a grand vision of empowerment. Few such things do.
146But as the work progressed and interested people started contributing scripts,
147even before Amarok 2 was ever of\hbox{}f\hbox{}icially released, it started to
148become clear that it had great potential.
150A concept that has become quite clear to me lately is that though some content
151might be limited in its scope of appeal, due to language, topic, genre or a host
152of other reasons, this does not make it collectively less important. In fact,
153the sum of people interested in content like this might well exceed the number
154of people interested in some of the services with more broad appeal that are
155already integrated. This is in essence the idea of the ``long
156tail''\footnote{See \url{http://ur1.ca/fcub}}.
158There are however two main issues with ``narrow'' content of this kind.
159F\hbox{}irst of all, it is unlikely that any of the regular contributors to a
160project like Amarok will be motivated in adding sources of content far outside
161their own areas of interest. Secondly, including content that is too narrow in
162the default installation is not desired. 99\% of the users are not likely to
163care much about Danish radio stations, and having too large a list of services
164installed by default is likely to cause confusion. Also, everything that is
165included in the default install will have to be maintained by the Amarok
166developers, taking time away from other development work. This is where the
167scripted services really show their worth.
169Using the scripted service framework, people have already created a host of
170services for national radio stations, access to the BBC's and NPR's archives of
171freely available (but unfortunately not always freely licensed) materials, a
172service for a site running a monthly vote of the best Free music, and the
173aforementioned LibriVox service (which is included in the default distribution
174as an example of what is possible using scripts). All of these services can be
175browsed and installed from within Amarok and the content becomes instantly
178Having localized or niche content easily available in an integrated form is
179interesting in a number of ways. Generally, in the Free Software and Free
180Culture movements, we have a tendency to be very Anglocentric. That is, most
181development work takes place in English, and this spills over into the kinds of
182content that we generally include in the standard distribution of an application
183like Amarok. For many people though, who speak poor or no English (or simply
184have no interest in English language content) this makes the application less
185appealing. The availability of third party scripted services providing easy
186access to local content, such as local or regional radio stations, can
187potentially do much to overcome this issue, making Amarok feel more ``native''
188to non-English users. For instance, having the service providing a comprehensive
189list of Danish radio stations would be a great selling point for my parents,
190who, even though they speak perfectly f\hbox{}ine English, generally only listen
191to Danish radio. And getting Amarok into the hands of more users expands the
192potential audience for the other integrated services, not the least of which is
193the Free Culture based ones. This example is based solely on my own work with
194Amarok and the integrated services, but the underlying mechanics apply far
195beyond this limited scope.
197Which neatly brings me back to the Lego bricks.
201\label{s:creator_to_consumer:empowerment}
203One of the truly great things I see in the advent of Free Software and Free
204Culture is that it is getting a nearly unlimited amount of interesting bricks
205into the hands of creative people to build even more interesting stuf\hbox{}f.
206This overcomes many of the f\hbox{}inancial and social barriers of entry that
207have traditionally made it dif\hbox{}f\hbox{}icult or impossible for
208``ordinary'' people to create and disseminate high quality cultural works,
209software and so on, without the backing of a large corporate entity. The
210f\hbox{}low of culture, traditionally one way from the few to the many, is
211becoming much more many to many, peer to peer. While this new wave of
212peer-generated content might not supplant the traditional media industry any
213time soon, the amount and quality of Free Culture and Software available has
214long since reached the tipping point of becoming a viable alternative to many
215people in many cases. You can now run your computer using only Free Software and
216have a very functional setup, and you can have a life f\hbox{}illed with great
217music from one of the many online sources of freely licensed music.
219For most, this creation of new culture will be unpaid, but the instinct to
220tinker and the gratif\hbox{}ication of being a creator and not merely a consumer
221is a great motivation for many. And of course, as with all other things, the
222people who are most skilled will f\hbox{}ind ways to make money from their
223works, even if they are freely licensed.
225I don't know what it will take to create a truly free society, but I have no
226doubt that a large amount of Free Culture and Free software ``bricks'' will go a